If there is one thing Stranger Things excels at, it’s layering supernatural thrills with the cultural anxieties of 1980s America. Season 4 leans heavily into this tradition, spotlighting the so-called Satanic Panic—a moral hysteria that swept across the United States during the 1980s, where the innocuous act of playing Dungeons and Dragons could, in the eyes of society, mark a child as a potential cultist. Within Hawkins, Indiana, the Hellfire Club becomes the perfect microcosm for this phenomenon.
The Hellfire Club, led by the charismatic Eddie Munson, gathers the town’s outcast kids under the guise of a role-playing game. But in Hawkins, innocence is frequently misread as menace. Enter Jason Carver, the archetypal fearful outsider, who brands the teenagers’ escapades as sinister occult activity. This narrative mirrors the real-life hysteria surrounding Dungeons and Dragons, which in the 1980s was accused—falsely—of promoting “satanic worship, sodomy, suicide, and even... murder!” As Michael David Barbezat notes in The Conversation, “Mistaking a harmless game played by a pack of nerds for a satanic conspiracy” captures the absurdity and danger of moral panic, a theme Stranger Things relishes exploring.
Eddie’s struggles—being scrutinised, ostracised, and ultimately punished for his love of gaming—reflect the historical reality of countless individuals and families caught in similar storms of fear and misinformation. In Hawkins, these accusations spiral outward, creating tension, danger, and narrative suspense while echoing a period of American history that left real scars.
Stranger Things Borrows From 1980s Moral Panic In America
To fully appreciate Stranger Things’s treatment of Satanic Panic, it helps to understand the social landscape that allowed such hysteria to thrive. The 1980s and early 1990s were marked by rapidly shifting social norms: women entering the workforce in larger numbers, sensationalised crime reporting in media outlets, and the rise of conservative religious movements created a cultural environment ripe for fear-mongering.
Books like Michelle Remembers by Lawrence Pazder and Michelle Smith spread alarming tales of intergenerational satanic cults, further inflaming public anxiety. While these claims have since been discredited by scholars, they exemplify how society can conflate harmless behaviour with catastrophic threats. The McMartin Preschool trial, one of the most notorious episodes of this era, saw countless children and teachers falsely accused of ritual abuse, devastating lives and communities.
Stranger Things leans into this historical context through the Hellfire Club storyline, using Hawkins as a lens to examine how irrational fears, amplified by social and media pressures, can disproportionately target the vulnerable. By presenting Eddie and his friends as sympathetic, innocent figures, the show highlights how easily society scapegoats those who deviate from normative behaviour.
The series also portrays the seductive allure of conformity. Characters like Jason, quick to police the actions of others, represent the societal mechanisms that perpetuate fear and ostracism. The narrative cleverly illustrates that moral panic rarely emerges in a vacuum—it is constructed through a combination of media amplification, peer pressure, and the human tendency to fear the unknown.
Stranger Things 4's Hysteria Has Contemporary Parallels
Perhaps the most striking aspect of Stranger Things’s commentary on Satanic Panic is its relevance to today. While Hawkins offers a nostalgic homage to 1980s America, the series also invites viewers to reflect on the persistence of fear-driven conspiracies in the modern era. David Frankfurter observes that contemporary phenomena like Pizzagate and QAnon bear chilling resemblance to the moral panics of the past, with innocent behaviours and individuals mischaracterised as part of vast, sinister networks.
The show’s allegorical treatment of Satanic Panic demonstrates that hysteria thrives when fear eclipses reason. By using the Hellfire Club as both a literal and symbolic vehicle for exploring these dynamics, Stranger Things reminds viewers that the social consequences of panic are enduring. Characters caught in these cycles of suspicion experience anxiety, isolation, and, in Eddie’s case, mortal danger—mirroring the devastating impact real-life moral panics had on communities and individuals.
Season 4’s narrative succeeds on multiple levels: it entertains with the supernatural menace of Vecna, deepens character development for Eddie and the Hellfire Club, and delivers a cultural critique that resonates with the modern audience. It reveals that while monsters may lurk in the Upside Down, the real horrors sometimes come from human imagination run amok.
By the time audiences reach the climax of Season 4, the stakes are both supernatural and societal. The show bridges decades, showing how the mistakes of the past—unfounded accusations, fear of the “other,” and moral hysteria—can inform contemporary behaviour. For a generation that has grown up with both 1980s media and modern social media echo chambers, the lessons embedded in Hawkins’ dark corridors remain strikingly relevant.
Stranger Things continues to prove itself as a series with layered storytelling, combining supernatural thrills, nostalgic nods, and thoughtful cultural critique. By highlighting the Satanic Panic through the lens of Eddie and the Hellfire Club, the series offers both a fun homage to retro role-playing games and a sober reflection on the consequences of societal fear. As fans await Season 5, the lessons from Hawkins linger: vigilance against misinformation, empathy for outsiders, and the recognition that hysteria can emerge in any era.
The brilliance of Stranger Things lies in its ability to entertain while educating, reminding viewers that the darkness of the Upside Down is frightening, but sometimes the shadows cast by society itself are even darker. Hawkins may be fictional, but the echoes of its moral panics are all too real, urging audiences to learn from history even as they relish the suspenseful adventures of their favourite characters.











